Designing Disney

  • Filename: designing-disney.
  • ISBN: 1442022876
  • Release Date: 2009-07-10
  • Number of pages: 151
  • Author: John Hench
  • Publisher: Paw Prints



A creative director at Disney discusses his principles of design and color used in the development of the Disney theme parks and live stage shows and in the creation of the beloved Disney animated characters.

Designing Disney s theme parks

  • Filename: designing-disney-s-theme-parks.
  • ISBN: 2080136380
  • Release Date: 1997
  • Number of pages: 223
  • Author: Karal Ann Marling
  • Publisher: Flammarion



A beautiful homage to the most delicate of flowers, exalted in the garden, the world of fashion, fragrances, & culinary arts.

Walt Disney and the Quest for Community

  • Filename: walt-disney-and-the-quest-for-community.
  • ISBN: 9781317000587
  • Release Date: 2016-02-24
  • Number of pages: 218
  • Author: Steve Mannheim
  • Publisher: Routledge



During the final months of his life, Walt Disney was consumed with the world-wide problems of cities. His development concept at the time of his death on December 15th, 1966 would be his team’s conceptual response to the ills of the inner cities and the sprawl of the megalopolis: the “Experimental Prototype Community of Tomorrow” or, as it became known, EPCOT. This beautifully written, instantly engrossing volume focuses on the original concept of EPCOT, which was conceived by Disney as an experimental community of about 20,000 people on the Disney World property in central Florida. With its radial plan, 50-acre town center enclosed by a dome, themed international shopping area, greenbelt, high-density apartments, satellite communities, monorail and underground roads, the original EPCOT plan is reminiscent of post-war Stockholm and the British New Towns, as well as today's transit-oriented development theory. Unfortunately, Disney himself did not live long enough to witness the realization of his “model city.” However, EPCOT's evolution into projects such as the EPCOT Center and the town of Celebration displays a remarkable commitment by the Disney organization to the original EPCOT philosophy, one which continues to have relevance in the fields of planning and development.

The Disney Middle Ages

  • Filename: the-disney-middle-ages.
  • ISBN: 9781137066923
  • Release Date: 2012-12-10
  • Number of pages: 298
  • Author: T. Pugh
  • Publisher: Springer



For many, the middle ages depicted in Walt Disney movies have come to figure as the middle ages, forming the earliest visions of the medieval past for much of the contemporary Western (and increasingly Eastern) imagination. The essayists of The Disney Middle Ages explore Disney's mediation and re-creation of a fairy-tale and fantasy past, not to lament its exploitation of the middle ages for corporate ends, but to examine how and why these medieval visions prove so readily adaptable to themed entertainments many centuries after their creation. What results is a scrupulous and comprehensive examination of the intersection between the products of the Disney Corporation and popular culture's fascination with the middle ages.

Theme Park Landscapes

  • Filename: theme-park-landscapes.
  • ISBN: 0884022854
  • Release Date: 2002
  • Number of pages: 300
  • Author: Robert B. Riley
  • Publisher: Dumbarton Oaks



Theme parks, their history and reception, are the topic of this collection of twelve essays. The notion of Disneyfication recurs, as some of the authors muse on the human need for artifice, both in general and at specific theme parks, including Stourhead and Kew Park in England, Cades Cove in the US, Huis Ten Bosch in The Netherlands, and folk villages in China. The contributors teach art history, landscape architecture, sociology, English, and geography in the UK and the US. Annotation copyrighted by Book News, Inc., Portland, OR

Project Management Case Studies

  • Filename: project-management-case-studies.
  • ISBN: 9781119389163
  • Release Date: 2017-04-11
  • Number of pages: 816
  • Author: Harold Kerzner
  • Publisher: John Wiley & Sons



Learn how project management can make a company sink or soar Project Management Case Studies presents a compilation of illustrative case studies showcasing both exceptional and poorly-implemented project management techniques. Broad in scope yet rich in industry-specific detail, this book provides over 100 case studies drawn from real companies to demonstrate ways in which project management concepts translate into real-world action. This new fifth edition has been updated to meet today's project management standards, and features 18 new case studies including high-profile cases from Disney, the Olympics, 787 Dreamliner, Airbus 380, and more, with new cases that specifically focus on agile and scrum methodologies. Whether you're preparing for a PMP certification, seeking continuing education, or just looking to broaden your understanding of the project management function, this book provides crystal-clear illustration of what real-world project management entails. Effective project management is the key to competitive advantage and financial success for any company. Planning, scheduling, and controlling are critical functions that can make or break an operation, and when things go wrong, the results can be catastrophic. This book takes you inside major successes and failures to show you what worked, what didn't, and what should have been done differently. Learn how project management techniques are put into real-world practice Discover how companies rely upon project managers to remain competitive Examine agile and scrum methodologies and their applications in industry Identify new practices and techniques that could benefit your organization Project management is more action than concept, making case studies the ideal way to internalize essential techniques. Whether used alone or as a supplement to any project management textbook, Project Management Case Studies provides invaluable insight and clear lessons from major companies around the world.

Disney Stories

  • Filename: disney-stories.
  • ISBN: 9781461421016
  • Release Date: 2012-04-26
  • Number of pages: 196
  • Author: Newton Lee
  • Publisher: Springer Science & Business Media



Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.

The Cute and the Cool

  • Filename: the-cute-and-the-cool.
  • ISBN: 0195348133
  • Release Date: 2004-04-01
  • Number of pages: 272
  • Author: Gary Cross
  • Publisher: Oxford University Press



The twentieth century was, by any reckoning, the age of the child in America. Today, we pay homage at the altar of childhood, heaping endless goods on the young, reveling in memories of a more innocent time, and finding solace in the softly backlit memories of our earliest years. We are, the proclamation goes, just big kids at heart. And, accordingly, we delight in prolonging and inflating the childhood experiences of our offspring. In images of the naughty but nice Buster Brown and the coquettish but sweet Shirley Temple, Americans at mid-century offered up a fantastic world of treats, toys, and stories, creating a new image of the child as "cute." Holidays such as Christmas and Halloween became blockbuster affairs, vehicles to fuel the bedazzled and wondrous innocence of the adorable child. All this, Gary Cross illustrates, reflected the preoccupations of a more gentle and affluent culture, but it also served to liberate adults from their rational and often tedious worlds of work and responsibility. But trouble soon entered paradise. The "cute" turned into "cool" as children, following their parental example, embraced the gift of fantasy and unrestrained desire to rebel against the saccharine excesses of wondrous innocence in deliberate pursuit of the anti-cute. Movies, comic books, and video games beckoned to children with the allures of an often violent, sexualized, and increasingly harsh worldview. Unwitting and resistant accomplices to this commercial transformation of childhood, adults sought-over and over again, in repeated and predictable cycles-to rein in these threats in a largely futile jeremiad to preserve the old order. Thus, the cute child-deliberately manufactured and cultivated--has ironically fostered a profoundly troubled ambivalence toward youth and child rearing today. Expertly weaving his way through the cultural artifacts, commercial currents, and parenting anxieties of the previous century, Gary Cross offers a vibrant and entirely fresh portrait of the forces that have defined American childhood.

Leisure Tourism Geographies

  • Filename: leisure-tourism-geographies.
  • ISBN: 9781135115180
  • Release Date: 2013-04-15
  • Number of pages: 320
  • Author: David Crouch
  • Publisher: Routledge



Leisure and Tourism Geographies considers leisure/tourism as an encounter. An encounter that exists between people, between people and space and between people and their expectations, experiences and desires. The contributors explore diverse aspects of leisure and tourism, ranging from the methodologies behind leisure practices to detailed case studies including: *Disneyland, Paris *tourism in sacred landscapes *leisure practices in cyberspace *leisure and yachting *use of recreational/holiday cottages *National Parks, local parks and gardens Presenting an exciting mix of attitudes and ideas concerning leisure and tourism, this book documents a lively debate, placing geography at its centre.

Disneyland and Culture

  • Filename: disneyland-and-culture.
  • ISBN: 9780786487455
  • Release Date: 2010-11-23
  • Number of pages: 240
  • Author: Kathy Merlock Jackson
  • Publisher: McFarland



"These essays explore the far-reaching ideology unleashed by Disneyland, the world's first permanent, commercially viable theme park. Topics include Disney's role in the creation of children's architecture; Frontierland as an allegorical map of the American West; the "cultural invasion of France" in Disneyland Paris; the politics of nostalgia; and "hyperurbanity" in the town of Celebration, Florida"--Provided by publisher.

A Companion to Popular Culture

  • Filename: a-companion-to-popular-culture.
  • ISBN: 9781405192057
  • Release Date: 2016-05-02
  • Number of pages: 608
  • Author: Gary Burns
  • Publisher: John Wiley & Sons



"Includes over two dozen essays covering the spectrum of popular culture studies from food to folklore and from TV to technology"--

A Reader In Themed and Immersive Spaces

  • Filename: a-reader-in-themed-and-immersive-spaces.
  • ISBN: 9781365387746
  • Release Date: 2016-09-10
  • Number of pages:
  • Author: Scott A. Lukas
  • Publisher: Lulu Press, Inc



Since the late 2000s, the themed space has been the subject of widespread analysis and criticism in academic communities as well as a popular source of entertainment for people around the world. Themed spaces have, at their foundation, an overarching narrative, symbolic complex, or story that drives the overall context of their spaces. Theming, in some very unique ways, has expanded beyond previous stereotypes and oversimplifications of culture and place to now consider new and often controversial topics, themes, and storylines. At the same time, immersion—or the idea that a space and its multiple architectural, material, performative, and technological approaches may wrap up or envelop a guest within that space—has expanded to become an overarching concern of many consumer spaces around the world. Casinos, theme parks, lifestyle stores, and museums and interpretive centers alike have looked to immersion as a means of both selling products and educating the masses.

Consumed Nostalgia

  • Filename: consumed-nostalgia.
  • ISBN: 9780231539609
  • Release Date: 2015-09-01
  • Number of pages: 304
  • Author: Gary Cross
  • Publisher: Columbia University Press



Nostalgia isn’t what it used to be. For many of us, modern memory is shaped less by a longing for the social customs and practices of the past, or family heirlooms handed down over generations, and more by childhood encounters with ephemeral commercial goods and media moments. This phenomenon has given rise to communities of nostalgia built around narrow age groups whose members remain loyal to the toys, television, and music of their youth and return to the theme parks and pasttimes of their upbringing, hoping to reclaim that feeling of childhood wonder or teenage freedom. While the romantic recollection of objects and experiences is not new, consumed nostalgia took definite shape in the 1970s, spurred by an increase in the turnover of consumer goods, the commercialization of childhood, and the skillful marketing of nostalgia. Gary Cross immerses readers in this fascinating and often delightful history, and talks to collectors, car afficionados, and others to unpack the cultural dynamics that turn pop tunes into oldies and childhood toys into valuable commodities. He compares the limited appeal of heritage sites such as Colonial Williamsburg to the perpetually attractive power of a Disney theme park and reveals how consumed nostalgia sometimes interferes with our ability to cope with change. Today nostalgia can be owned, collected, and easily accessed, making it less elusive than in the past, but its commercialization has turned meaning into a commodity, accentuating escape, distorting memory, and complicating some of the positive goals of recollection. By unmasking the fascinating, idiosyncratic character of modern nostalgia, Cross helps us remember the rituals of recall that extend beyond bought things and experiences.

Electric Dreamland

  • Filename: electric-dreamland.
  • ISBN: 9780231527217
  • Release Date: 2012-07-16
  • Number of pages: 256
  • Author: Lauren Rabinovitz
  • Publisher: Columbia University Press



More than two thousand amusement parks dotted the American landscape in the early twentieth century, thrilling the general public with the latest in entertainment and motion picture technology. Amusement parks were the playgrounds of the working class, combining numerous, mechanically-based spectacles into one unique, modern cultural phenomenon. Lauren Rabinovitz describes the urban modernity engendered by these parks and their media, encouraging ordinary individuals to sense, interpret, and embody a burgeoning national identity. As industrialization, urbanization, and immigration upended society before World War I, amusement parks tempered the shocks of racial, ethnic, and cultural conflict while shrinking the distinctions between gender and class. As she follows the rise of American parks from 1896 to 1918, Rabinovitz seizes on a simultaneous increase in cinema and spectacle audiences and connects both to the success of leisure activities in stabilizing society. Critics of the time often condemned parks and movies for inciting moral decline, but in fact they fostered women’s independence, racial uplift, and assimilation. The rhythmic, mechanical movements of spectacle also conditioned audiences to process multiple stimuli. Featuring illustrations from private collections and accounts from unaccessed archives, Electric Dreamland joins film and historical analyses in a rare portrait of mass entertainment and the modern American eye.

Bodies in Society

  • Filename: bodies-in-society.
  • ISBN: 9781556354212
  • Release Date: 2008-08-01
  • Number of pages: 242
  • Author: Margaret R. Miles
  • Publisher: Wipf and Stock Publishers



Education is about learning to think. Much of what we call thinking, however, is a hodge-podge of repetitious self-talk, opinion, and cutting and pasting of second-hand ideas. Moreover, thinking in the present has often been alien to scholars who were tempted to think abstractly. But life and thought belong together and require each other, as Plotinus pointed out many centuries ago: [T]he object of contemplation is living and life, and the two together are one (Ennead 3.8.8). Presently, many women and men in the academic world are thinking concretely within the context of their own lives and with acknowledged accountability to broader communities with whom they think and to whom they are answerable. The essays in this volume consider Christianity as an aspect of North American culture, bringing the critical tools of the academy to thinking about some of the perplexing and pressing problems of contemporary public life. Three interactive and interdependent themes traverse these essays: gender, the effects of media culture, and institutions. Each of these themes has been central to Margaret Miles's work for thirty years. Each understands corporeality as fundamental both to subjectivity and society. Miles finds that Christianity, critically appropriated, provides ideas and methods for thinking concretely about life in North American society.

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